If you look at the Lux thread, and at some of the video tutorials/demos on the Groboto site, they give plenty of demonstrations of the meshed results produced by. At first glance, GroBoto looks like it might be just another 3-D with the instructions and sample tutorial projects from the GroMobile site.

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There is a demo, and I’d be interested to hear your take on tutroial. When I get some time, I’ll give it a whirl. I believe they’re still working on improving the adaptive meshing to reduce overhead with exported models.

GroBoto v3

I had never heard of this app before either, but it looks intriguing enough that I downloaded the trial version. Looks great, thanks for the heads up.

I believe their underlying engine is a hybrid with both poly and CSG aspects. Darrell can you share any more new developments with how to use these maps in C4D? How good is the geometry creation with booleans?

Looks very interesting and encouraging to see the developer pop up show an enthusiasm for getting stuck in. On the surface, similar to the CSG approach of building up objects using parametric primitives, then combining them using booleans, to get the basic shapes wanted.


The geometry is really good but quite heavy when meshed for export. From the sounds of it, they’re also on the right track w. Why should they have all the fun? Groboto’s evolved quite a bit in V3, and thus far I’ve been very happy with the improvements and changes made.

If I were targeting game engines, I suppose I’d be a lot more sensitive about mesh density, and might feel differently.

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Thanks for the link John, I did not hear about it until now. Thanks for the links. Share this post Link to post Share on other sites. Posted August 13, No registered users viewing this page. Hehe, just like Beetlejuice, say Groboto enough times and Darrel shows up By jwiedeAugust 13, in The Lounge.

Agreed, the tutrial can be a bit heavy, but I don’t see them as significantly worse than handing around frozen sub-d surfaces. Will have a play around today Lately, I’m more concerned about edge flows for animation, and so far I’ve been pretty satisfied with Groboto’s mesh results.

I won’t be selling my Bonzai3D license just yet, but I find modeling in Groboto surprisingly productive, albeit a bit “different” UI environment. I find the overall modeling workflow similar to “kit bashing”, tutoriaal you’re familiar with the term. In V3, they’ve introduced some pretty impressive new tools for general modeling, and as C4D folks are always looking for inexpensive modeling solutions, I thought it was worth mentioning it here.


Anyone else a Groboto user here? I’ve personally found Groboto to be a rather impressive tool, esp.

I saw an older thread, but it was about an older version and didn’t say much. Can you give some general info about the modeling tools?

Posted November 5, He posts there as groBoto – it’s well worth a look at his posts and those by people using Groboto as a starting form generator for ZB. It looks interesting so I’ll check it out. There’s been a really interesting thread over at the Luxology forums about Grobotoan interesting 3D package They’re clearly focusing significant effort on the tuyorial of geometry produced for export, and it shows.

However they also offer a procedural engine capable of complex iteration and variation of objects to build more complex objects, and that’s where things can get really fun — their procedural engine kind of reminds me of “fusionThing”, if you’re familiar with that C4D plugin.

What are impressions of V3? I view the heaviness of Groboto’s meshes as a similar “tool tax”: