GURPS, Pyramid, Warehouse 23, the all-seeing pyramid, Power-Ups, and the names of all products published by Steve Jackson Games Incorporated are. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Power-Ups 2: Perks, Pyramid, and the. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Power-Ups, e23, and the names.

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Check out the entire Power-Ups series!

To solve this problem, GURPS Fourth Edition offers the alternative of players using points to buy successes and influence the game world. New Kinds of Points. This page lists fan-created power-ups, which combine existing advantages, perks, and techniques in new ways – in the style of GURPS Dungeon Fantasy 5: To submit your own, follow these steps: Gift Certificates fnord23 Contact Us.

I enjoyed having a wild card skill as a player in a 1-off. Become a Redditor and subscribe to one of thousands of communities.

GURPS Power-Ups | GURPS Wiki | FANDOM powered by Wikia

Want to add to the discussion? Surf our site for the files you want. Submit a new link. Spending character points on permanent abilities is wonderful — but it doesn’t guarantee that the dice will be nice.

It’s part of what you sign up for with a point-based game like GURPSbut nobody likes to be forced to omit part of a nifty character concept because they lacked the budget to buy what they had in mind.

A new form will open up. One of the poer rules I particularly liked is on earning Wildcard Points and being able to use them to make Impulse Buys Power-Ups 5 ; I was never a big fan of PU5 because I don’t like yps idea of spending character points for temporary bonuses, but the idea of having a separate point pool you can earn and use for those bonuses is appealing to me.


Impulse Buys takes this idea and runs with it, collecting all previously published rules for spending points on in-play outcomes, clarifying and expanding them, adding new possibilities, challenging the basic concept of points, and offering guidance on how to tailor everything to your campaign.

Gurps Power-ups 2. perks

Wildcard skills are particularly useful in more ‘narrative’ style games where you don’t want to be bogged down by a huge skill list, or with new players. Alter setting and plot, obtain cash and favors, and seek divine intervention. Change the name also URL address, possibly the category of the page.

Limitations offers all kinds of new ways to stretch your budget and do more with less! Personally, I find the book useful both in powr of its examples and of the under-the-bonnet guidelines to making your own Wildcards. Click here to toggle editing of individual sections of the page if possible.

Grups you’ve ever felt that character points should do more than buy skills and Hit Points, or yearned to adapt points-for-outcomes systems from other RPGs, then you’ll find Power-Ups 5: Use points to push your abilities past their limits to pull off combat yurps, high-powered magic, and super-stunts, and even to make permanent changes in the world. Create account or Sign in. Deflect injury, infirmity, and even death uups both yourself and your Allies.


If you want to discuss contents of this page – this is the easiest way to do it. In short, my Resident with a criminal background felt cool to play, but could heal friends quite well.

I think I’d prefer wild card skills, but my game tends towards action. To submit your own, follow these steps:. Haven’t gotten it, but that’s solely because wildcard skills upss work well for the sorts of games I’d generally be in.

It will automatically be listed on this page. I use only wildcard skills.

This material is not official and is not endorsed by Steve Jackson Games. Additional details on several limitations from the Basic Set — and on concepts such as applying limitations to disadvantages. Impulse Buys refreshing and useful! Privacy Policy Contact Us. Fortunately, there are ways around this besides cheating! Sometimes, you don’t want to leave the story to the mercy of random rolls!

Find out what you can do. I hesitate to say streamline because I still want the depth to be there but I think GURPS needs to fight the perception that rules lite games are not possible.

GURPS Power-Ups 4: Enhancements

One one hand, I really like the sheer depth of the skills provided in the base powerr but I wish they would have spent more time up front with wild card skills. Personally I would use it for PCs in the future. Watch headings for an “edit” link when available.