When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target. Contents Overview 3 Object of the Game 3 Play of the Game 3 Parts of a Card 4 Card Types, Mana Cards, and Abominations 7 Zones 8 Deck Rules and. Hecatomb is an out-of-print collectible card game created by Wizards of the Coast. The base set of cards was released on August 18, at the annual .

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Chaos TurtleJun 10, Destructive minions include beasts and aztecals. SpidermanJun 12, Among destruction minions are beasts and aztecals. Combat fates are the only fates you can play during combat, though you can play them outside of combat, too. The game is unique in its use of five-sided, stackable cards made of durable plastic as opposed to conventional paper.

Hecatomb (card game)

Hecatomb reads When hecatomb comes into play,you may sacrifice four creatures. There are three rarities: Turn Sequence Ready Phase in order Gain 1 soul. You can play combat minions outside of combat as well, as normal minions.

Thats the way i took it. Fate, relic, and god cards each have one text box. Relics Relics are magical hecatom technological devices that can help you or hurt your enemies.

A force that destroys minions. Abilities This section covers general ability concepts. An abomination with the Survivor ability. When a – comes after hecattomb number, it indicates that the number can be lower.

Put a card from your hand into your graveyard. Just because people don’t normally play with the card, or that the card’s effect isn’t as strong as others which would coincide with cards that don’t get played very often doesn’t mean that it should be governed by different rules than another, rulfs far as I’m concerned.


One of several supreme supernatural entities.

After your next attack phase there is an additional attack phase followed by an additional main phase. The Four Dooms The dooms are the fundamental forces of evil. Its subtype is that of its top minion.

On May 24,Hecatomb was discontinued. Evil creatures from the plane of existence commonly known as Hell.

Refer to the glossary rukes rules on how specific abilities work and what specific terms mean. Del Stephens and Ian Wilkinson Thanks to all our project team members and the many others too numerous to mention who have contributed to this product.

End of Turn Ready Phase Follow these steps in order at the start of your turn.

Full text of “Hecatomb CCG Rulebook”

A god usually aligns itself with a single doom. Once per turn, definitely. The doom of lies, madness, and illusion. One of four fundamental forces of evil— corruption, deceit, destruction, and greed.

A minion card has two: Since the hecatomb does come into play. Place it face up and inverted. You must log in or sign up to reply here. Rollback Post to Revision RollBack. When it would be destroyed by combat damage, you may instead stitch it onto another of your rule that has a top minion of the given doom.

Rlues of the Game Two or more players play using their own decks and a number of soul hecatokb. Chaos TurtleJun 8, When an abomination blocks or is blocked, it deals damage equal to its strength to the other abomination.


With only one doom in a deck, you always have mana cards of the doom you need, but you have few conditional abilities and fewer cards in general to choose from.

hecatomb | CPA Message Boards

Triggers activate conditional abilities. For example, if you have an abomination that gives a bonus to Undead abominations, then an abomination that has an Undead minion only on top loses that bonus when that minion is destroyed. Scott Okumura and Mia Brooks Typesetting: But I guess he answered it anyway without meaning to. Play Cards You may play one or more cards from your hand if you can tap enough of the right kind of mana cards. It stays in play until destroyed.

Hmm, i didn’t consider creatures with Vigilance. Two or more minions fused into one. The expansion symbol is a way to identify which set or expansion a card is from.

Since the sac ability triggers when it comes into play, you can respond to it before you have to pay, I believe. I was just naming CIP stuff off the top of my head; hence the “etc. In other words, I thought CIP costs had to be paid in order to use the ability of the card, or else the card never sees play.

An effect that lasts as long as the card causing it is in play. The opposite of a continual effect is a one-time effect.